Developing Video Game Literacy in the EFL Classroom.  Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom

Giessener Beiträge zur Fremdsprachendidaktik

Por Roger Dale Jones

Formato: PDF  
Protección:DRM
Disponibilidad: Descarga inmediata

Sinopsis

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Roger Dale Jones